Top 10k strings from Laser Basic - Sprite Generator (1986)(Ocean Software).tzx
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TZX] (TOSEC-v2007-01-01) /
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4 FFFFFFFFFFFFFFFFFFFF 3 YC+CY,XC+CX; 3 SPRITE1B 3 SPRITE1A 3 CREG,(XS+SX+1 3 CREG,(SX+XS+1 3 C$=A$+"C": 3 BREG,(YS+SY+1 3 BREG,(SY+YS+1 3 B$=A$+"B": 3 ;"MEMORY LEFT " ; 3 ;" "; 3 +(XC+CX)+(32 3 +((YS+SY+1 3 *SHT*SLN+5 2 hhhhhhhhhhhhhh 2 TMPY,(YS+SY+1 2 TMPX,(XS+SX+1 2 SY+YS,SX+XS; 2 SY+YS+A,SX+XS; 2 SSE-MEM<SSS 2 GGGGGGGGGGGG 2 A$="SPRITE OFF SCREEN": 2 A$="SPRITE NOT DEFINED": 2 A$="SPRITE ALREADY DEFINED": 2 A$=" OUT OF SPRITE MEMORY": 2 ;"Y POS 1"; 2 ;"X POS 1"; 2 ;"SPST.. ";TSPST;" "; 2 ;"SPRITE NUMBER-1 " 2 ;"SPRITE LENGTH-1 "; 2 ;"SPRITE HEIGHT-1 "; 2 ;"SPRITE 00000 "; 2 ;"SPND.. ";TSPND;" " 2 ;"PAPER.7"; 2 ;"INSERT CARTRIDGE AND HIT A KEY": 2 ;"INK...0"; 2 ;"FLASH.0"; 2 ;"BRIGHT0"; 2 ;"ATTR..0" 2 ;"0123456789ABCDEF " 2 ;" SPRITE "; 2 ;" OASIS "; 2 ;" LASER BASIC "; 2 ;" GENERATOR "; 2 ;" "; 2 ;" " 2 ;" ": 2 *(YC+CY)),ON 1 yyyyyyyyyy* 1 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 1 qqqqqqqqqqqqqqq& 1 ppppppppppppppp 1 pEEEEEEEEEEEEEEEE/ 1 pEEEEEEEEE: 1 pEEEEEEEEE9I 1 kkkkkkkkkk 1 iiiiiiiiii 1 hhhhhhhhhhhhhhh$ 1 hhhhhhhhh3s 1 ``````````````````, 1 ``````````````````( 1 ``````````1 1 YRRA=52650 1 XXXXXXXXXX 1 WPSPT=52419 1 VSCRL=52479 1 TTSPT=52485 1 TSPST=AL+(AH*256 1 TSPND=AL+(AH*256 1 TMPY=52327 1 TMPX=52326 1 TAPP=52595 1 SY+YS+SHT>15 1 SY+YS+A,XS+XS+31 1 SX+XS+SLN>30 1 SSE=TSPST: 1 SSE=SSE+MEM 1 SPST=49899 1 SPNO=23305 1 SPND=49901 1 SPMIR=52565 1 SPMAR=52571 1 SPINV=52559 1 SCMIR=52547 1 SCMAR=52553 1 SA=SA-(SB*8 1 RTSPT=52523 1 RSCRL=52473 1 RELCT=52437 1 RADD=RL+RH: 1 PTSPT=52431 1 ORXOR=52538 1 ORON=52586 1 OOOOOOOOO- 1 NSPST=SSE-8705 1 MOVE=51505 1 MMMMMMMMMMMMMMMM' 1 MLT=SSE-SSS 1 MLT=MLT-BFR: 1 MIRROR ATTR": 1 MIRROR ATTR " 1 MEM=MEM-SSE 1 MEM=MB-MA: 1 MEM=AL+AH: 1 MEM2=(65536 1 LSCRL=52467 1 LREG=23302 1 LLLLLLLLLLLLLLLLLL%w 1 LINK=52684 1 L.SPRITE 1 L.SPR.CODE 1 INVSN=52443 1 HREG=23301 1 GTSXR=52455 1 GTSPT=52425 1 GTSOR=52449 1 GTSND=52461 1 GGGGGGGGGGDDDDDDDDDD ^ 1 GGGGGGGGGG 1 GGGGGGGGG; 1 GGGGGGGGG" 1 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF& 1 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 1 FFFFFFFFFFFFFFFFFFFF2e 1 FFFFFFFFFFFF. 1 FFFFFFFFF0V 1 EREG=23307 1 EEEEEEEEEGGG 1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE 1 EEEEEEEEEEEEEEEEEEEEEE#+ 1 EEEEEEEEEEEEEEEE(# 1 EEEEEEEEEEEEEEEE 1 EEEEEEEEEEEE 1 EEEEEEEEEE 1 DREG=23306 1 DFSPT=52413 1 DDDDDDDDDDDDDDD+E 1 DDDDDDDDDDDDDDD 1 DDDDDDDDD4" 1 DDDDDDDDD! 1 CREG=23304 1 CREG,LSPN: 1 CP=MS+((YS+SY+1 1 CP=MS+((SY+YS+1 1 COLDS=52354 1 CA=IN+(PA*8 1 BREG=23303 1 BREG,SSPN: 1 BLKON=52529 1 ATTON=51434 1 ATTOF=51442 1 ARRY=52601 1 ARM START " 1 ANDON=52577 1 AL=SSS-(AH*256 1 AL=SSE-(AH*256 1 AL=MEM2-(AH*256 1 AL=MEM-(AH*256 1 AL=BFS-(AH*256 1 A$="WARM START": 1 A$="SPRITES INCOMPATABLE": 1 A$="SPRITE MEMORY FUNCTIONS": 1 A$="SCREEN FUNTIONS": 1 A$="SAVE SPRITES": 1 A$="SAVE SPRITES TO TAPE": 1 A$="SAVE SPRITES TO M/DRIVE": 1 A$="PUT A SPRITE INTO A SPRITE": 1 A$="LOGICAL SPRITE FUNCTIONS": 1 A$="LOAD SPRITES VIA M/DRIVE": 1 A$="LOAD SPRITES FROM TAPE": 1 A$="LOAD SCREEN": 1 A$="LENGTH (1-15)": 1 A$="INPUT DATA DIRECT": 1 A$="FORMAT SPRITE CART' ": 1 A$="DUMP SCREEN TO CHR$ SQR": 1 A$="DUMP CHR$ SQR TO SCREEN": 1 A$="CREAT LARGE SPRITE": 1 A$="COLD START": 1 A$="CLEAR SCREEN": 1 A$="CLEAR CHR$ SQR": 1 A$=" WINDOW OFF SCREEN": 1 A$=" SPRITE OFF SCREEN": 1 A$=" SPRITE NOT DEFINED": 1 A$=" NO COLD START ..?": 1 A$=" HEIGHT (1-15)": 1 A$=" CHARACER OFF SCREEN": 1 ?DDDDDDDDD 1 <<<<<<<<<<<<<<<<<< 1 ;A$;" (Y/N)": 1 ;"WIPE SPRITE ";SNO;" (Y/N)": 1 ;"VERIFYING SPRITE FILE ";A$ 1 ;"SPRITES": 1 ;"SPRITE START ADDRESS=";NSPST 1 ;"SAVING SPRITE FILE ";A$ 1 ;"SAVING .. ";A$: 1 ;"ROTATE SPRITE ";SNO;" (Y/N)": 1 ;"REWIND AND PLAY TAPE TO VERIFY": 1 ;"PUT SPRITE ";SNO;" (Y/N) ": 1 ;"PLEASE WAIT" 1 ;"PAPER.";IC: 1 ;"PAPER.": 1 ;"NEW SPRITE NUMBER (1-255)": 1 ;"LOADING SPRITE FILE ";A$ 1 ;"INPUT SPRITE NUMBER (1-255)" 1 ;"INPUT SPRITE FILE (1-5)" 1 ;"INPUT SPRITE ";A$ 1 ;"INPUT SMALL SPRITE NUMBER": 1 ;"INPUT ROW": 1 ;"INPUT LENGTH": 1 ;"INPUT LARGER SPRITE NUMBER": 1 ;"INPUT HEIGHT": 1 ;"INPUT COLUMN": 1 ;"INK...";IC: 1 ;"INK...": 1 ;"GET SPRITE ";SNO;" (Y/N)": 1 ;"FLASH.";IC: 1 ;"FLASH.": 1 ;"FILE= ";A$;" ADDRESS= ";NSPST: 1 ;"ERROR-"; 1 ;"BRIGHT";IC: 1 ;"BRIGHT": 1 ;"ATTR..";IC: 1 ;"ATTR..": 1 ;" OPTION 1 ;" INPUT DATA LINE -- ";N+1 1 ;" ": 1 ;" ": 1 ;" "; 1 ;" ": 1 ;" " 1 08|||84$$EE, 1 0(LTL(4$$EE*Q 1 ,SX+XS;" ": 1 +((YS+SY+M)*32 1 *(YC+CY))) 1 )+XS+SX+N),CA: 1 (SPST),AL: 1 (SPND),AL: 1 (RW+SSPH)>LSPH 1 (CL+SSPL)>LSPL 1 (BREG)*256 1 "SAVE > ";A$: 1 "LAS.SPRITE" 1 "GENERATOR" 1 ***************************** 1